Screenshots from different moments in the game.
Some examples of the different levels, modeled and textured in Blender. They all have different elements that you must purchase in order to progress and complete the level.
Some models, rigs, and animations I prepared in Blender for the animations of the assets in Blender. We then exported them to Unity.
Turnaround of the special level puppy model, modeled and textured in Blender.
Turn around the puppy model with different elements that can be purchased.
Turnaround of the special level parrot model, modeled and textured in Blender.
Turn around the parrot model with different elements that can be purchased.
Another of the special levels modeled and textured in Blender.
3D model of the parrot.
3D model of the parrot with assets.
3D model of the puppy.
3D model of the puppy with assets.