DOND
Some of the images prepared for the game's splash screen.

Some of the images prepared for the game's splash screen.

Screenshots from different moments in the game.

Different skins for the featured event, for different times of the year.

Different skins for the featured event, for different times of the year.

Some skins for the daily reward, depending on the active season.

Some skins for the daily reward, depending on the active season.

Some examples of the different levels, modeled and textured in Blender. They all have different elements that you must purchase in order to progress and complete the level.

Some of the icons created for the game.

Some of the icons created for the game.

Some more icons created for the game.

Some more icons created for the game.

Some of the images for the collectible card set. There are three types of cards and two types of envelopes.

Some of the images for the collectible card set. There are three types of cards and two types of envelopes.

Some of the icons for the different mini-games and events on the main screen.

Some of the icons for the different mini-games and events on the main screen.

Some models, rigs, and animations I prepared in Blender for the animations of the assets in Blender. We then exported them to Unity.

Turnaround of the special level puppy model, modeled and textured in Blender.

Turn around the puppy model with different elements that can be purchased.

Turnaround of the special level parrot model, modeled and textured in Blender.

Turn around the parrot model with different elements that can be purchased.

Another of the special levels modeled and textured in Blender.

3D model of the parrot.

3D model of the parrot with assets.

3D model of the puppy.

3D model of the puppy with assets.